To implement a dragging system for a 2D GameObject in Unity using C#, you can follow these steps. The idea is to detect mouse interactions and update the position of the object based on mouse movement. Below is a simple example to get you started.
### Step 1: Create a Script
1. Create a new C# script in Unity (e.g., `DraggableObject.cs`).
2. Open the script and replace its content with the following code:
```csharp
using UnityEngine;
public