To make an object in Unity rotate according to its velocity, you can use the Rigidbody component to track the object's velocity and then use this information to adjust the object's rotation. Here’s a simple script to help you achieve this:
1. Ensure that your GameObject has a Rigidbody component attached.
2. Create a new script and attach it to your GameObject. Below is an example of how to do this in C#:
```csharp
using UnityEngine;
public