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unity 3d c# how do i make my camera move to the player smoothly and rotate at the same time


To create a smooth camera follow effect that moves towards the player while also rotating to face them in Unity 3D using C#, you can employ a combination of interpolation for position and rotation. Let's create a simple script that you can attach to your camera. Here’s a step-by-step guide, including a sample script: ### Step 1: Create the Camera Script 1. **Create a new C# script**: Right-click in your project window, go to "Create" -> "C# Script". Name it `CameraFollow`. 2. **Open the script**: Double-click the script to open it in your code editor. 3. **Implement the following script**: ```csharp using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform player; // The player's transform public float smoothSpeed = 0.125f; // Smooth speed factor public Vector3 offset; // Offset position from the player void LateUpdate() { // Check if the player is assigned if (player != null) { // Set the desired position Vector3 desiredPosition = player.position + offset; // Smoothly move the camera towards the desired position Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed); transform.position = smoothedPosition; // Look at the player Quaternion desiredRotation = Quaternion.LookRotation(player.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, smoothSpeed); } } } ``` ### Step 2: Set Up the Camera in Unity 1. **Attach the script to your Camera**: Drag the `CameraFollow` script onto your camera in the Scene. 2. **Assign the Player**: In the CameraFollow component in the Inspector, you will see a field for `Player`. Drag your player GameObject into this field. 3. **Set the Offset**: Set the `Offset` field in the Inspector. This will determine how far the camera is from the player. For example, if you want the camera to be 5 units above and 3 units behind the player, you might set the offset to `(0, 5, -3)`. 4. **Adjust Smooth Speed**: Modify the `smoothSpeed` in the Inspector to suit your preference for how quickly the camera should follow the player. ### Step 3: Play the Game When you play the game, the camera should smoothly follow the player while rotating to face them based on the set offset. ### Explanation of the Code - **LateUpdate()**: Using `LateUpdate` ensures that the camera movement occurs after all character movement calculations are complete for that frame. - **Vector3.Lerp**: This function is used to interpolate between the current camera position and the target position to achieve a smooth movement effect. - **Quaternion.Slerp**: This function is used to smoothly transition between the camera's current rotation and the desired rotation, allowing for a smooth face-follow effect. Feel free to adjust the parameters and expand on the functionality as needed for your specific game!